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Clash Royale | Royale Tomb & Christmas 2020 Towerskins

I have the great opportunity to work on Supercell's Clash Royale as a freelance 3D artist with the Ocellus Studio's outstanding team.
https://www.artstation.com/ocellusart
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I am mostly in charge of the displacement pass and texturing work on the towerskins.
You can find them each month in the game.
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I had the pleasure to work with this amazing team for those towers:

Supercell Clash Royale Creative Director: Brice Laville Saint-Martin and John Cipriani
Ocellus Art team: Concept, 3D model, lookdev and lighting
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Ocellus team:
Art director: Cyril Corallo
Lead Concept: Tiphaine Jego
Lead 3D: Anya Mozharovska
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Royale Tomb Tower:
Concept: Mathis Richard and Vy-Kim Nguyen (and Anatole Bournique for MV)
Model: Maxime Chevrier
Lookdev and Lighting: Perrine Lozinguez
Compositing and Flash: Anya Mozharovska
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Christmas Tower:
Concept: Mathis Richard
3D Model: Maxime Chevrier
Lookdev and Lighting: Perrine Lozinguez
Compositing and Flash: Anya Mozharovska
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Go check their work :) :
https://www.artstation.com/cyrilcorallo
https://www.artstation.com/an_na
https://www.artstation.com/tiphainejego
https://www.artstation.com/vkvka
https://www.artstation.com/mathisrichard
https://www.artstation.com/chevrier_maxime

Royale Tomb Tower Skin - Look Development (please check the description for the team credits)

Royale Tomb Tower Skin - Look Development (please check the description for the team credits)

From Maxime Chevrier's 3D to my rendered raw lookdev.

From Maxime Chevrier's 3D to my rendered raw lookdev.

Christmas 2020 Tower Skin - Look Development (please check the description for the team credits)

Christmas 2020 Tower Skin - Look Development (please check the description for the team credits)

From Maxime Chevrier's 3D to my rendered raw lookdev.

From Maxime Chevrier's 3D to my rendered raw lookdev.