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Perrine Lozinguez
Perrine Lozinguez
3D Artist - Ocellus Studio
Lyon, France

Summary

I have been working in the video game industry for more than five years. I graduated as a project manager Game Art at Isart Digital. My background includes many experiencies in companies of various sizes.
After more than one year at Ubisoft, I am now very proud to collaborate with Ocellus Studio as freelance 3D artist.
I specialize in 3D modeling and lookdev, for both rendered and real time productions.

Skills

Character Modeling3D ModelingLightingLevel ArtSculptingRetopologyPosingVFXCompositingPhysically Based RenderingRenderingRiggingTexturing

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unity
Unity
Unreal Engine
Unreal Engine
V-Ray
V-Ray
Arnold
Arnold
Illustrator
Illustrator
InDesign
InDesign
xNormal
xNormal
3DCoat
3DCoat
Quixel Suite
Quixel Suite
Marvelous Designer
Marvelous Designer

Productions

    • Mobile Game
      Clash Royale
    • Year
      2019
    • Role
      3D Artist
    • Company
      Ocellus Studio for Supercell
    • Video Game
      Mario + Rabbids Kingdom Battle, Donkey Kong Adventure
    • Year
      2017
    • Role
      Marketing Artist 3D
    • Company
      Ubisoft
    • Video Game
      Hacktag
    • Year
      2017
    • Role
      Character Artist (intern)
    • Company
      Piece of Cake Studios
    • Video Game
      Criminal Case
    • Year
      2012
    • Role
      2D Artist (Intern)
    • Company
      Pretty Simple

Experience

  • Freelance 3D artist at Ocellus Studio
    Lyon, France
    November 2019 - Present

    Towers modeling and lookdev for the Clash Royale game

  • Marketing Artist 3D at Ubisoft
    Montreuil, France
    February 2018 - August 2019

    Created 3D marketing assets (posters, posings, keyarts) for the Rabbids and Mario + Rabbids : Kingdom Battle brands

  • Character Artist 3D at Piece of Cake Studios
    Paris
    February 2017 - August 2017

    (Internship) Modeled, from concept art, 3D realtime characters for the game Hacktag

  • Environment Artist 3D at Manzalab
    Paris, France
    September 2016 - February 2017

    (Internship) Created 3D environments, Fx and lighting for several serious games

  • Concept Artist at Storybird
    Teleworking, France
    September 2015 - May 2016

    (Internship) Concept art and environments creation for prototypes and mobile games.

  • 2D artist at Ooblada
    Paris, France
    March 2015 - June 2015

    (Internship) 2D assets creation for a facebook game.

  • 2D Artist at Playtouch
    Paris, France
    July 2014 - January 2015

    (Internship) Created 2D mini games.

  • 2D Artist at Pretty Simple
    Paris, France
    September 2013 - March 2014

    (Internship) Created 2D objects for the Facebook game Criminal Case.