I have been working in the video game industry for more than five years. I graduated as a project manager Game Art at Isart Digital. My background includes many experiencies in companies of various sizes.
After more than one year at Ubisoft, I am now very proud to collaborate with Ocellus Studio as freelance 3D artist.
I specialize in 3D modeling and lookdev, for both rendered and real time productions.
Towers modeling and lookdev for the Clash Royale game
Created 3D marketing assets (posters, posings, keyarts) for the Rabbids and Mario + Rabbids : Kingdom Battle brands
(Internship) Modeled, from concept art, 3D realtime characters for the game Hacktag
(Internship) Created 3D environments, Fx and lighting for several serious games
(Internship) Concept art and environments creation for prototypes and mobile games.
(Internship) 2D assets creation for a facebook game.
(Internship) Created 2D mini games.
(Internship) Created 2D objects for the Facebook game Criminal Case.