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Clash Royale | Summer Coconut & Golden Dragon Towerskins

I have the great opportunity to work on Supercell's Clash Royale as a freelance 3D artist with the Ocellus Studio's outstanding team.
https://www.artstation.com/ocellusart
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I am mostly in charge of the displacement pass and texturing work on the towerskins.
You can find them each month in the game.
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I had the pleasure to work with this amazing team for those towers:

Supercell Clash Royale Creative Director : Brice Laville Saint-Martin and John Cipriani
Ocellus Art team : Concept, 3D model, lookdev and lighting
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Ocellus team:
Art director: Cyril Corallo
Lead Concept: Tiphaine Jego
Lead 3D: Anya Mozharovska
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Summer Coconut Tower:
Concept: Jordan Parrin
Model: Maxime Chevrier
Lookdev and Lighting: Perrine Lozinguez
Compositing and Flash: Anya Mozharovska
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Dragon Spa Tower:
Concept : Vy-Kim Nguyen, Tiphaine Jego and Jordan Parrin
Model : Yann Demange
Lookdev and Lighting: Perrine Lozinguez
Compositing and Flash: Anya Mozharovska
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Go check their work :) :
https://www.artstation.com/cyrilcorallo
https://www.artstation.com/an_na
https://www.artstation.com/tiphainejego
https://www.artstation.com/jordanparrin
https://www.artstation.com/vkvka
https://www.artstation.com/chevrier_maxime
https://www.artstation.com/demangeyann

Summer Coconut Tower Skin - Look Development (please check the description for the team credits)

Summer Coconut Tower Skin - Look Development (please check the description for the team credits)

From Maxime Chevrier's 3D to my rendered raw lookdev.

From Maxime Chevrier's 3D to my rendered raw lookdev.

Dragon Spa Tower Skin - Look Development (please check the description for the team credits)

Dragon Spa Tower Skin - Look Development (please check the description for the team credits)

From Yann Demange's 3D to my rendered raw lookdev.

From Yann Demange's 3D to my rendered raw lookdev.