Still working with the Ocellus Studio's outstanding team this year, I had the chance to do some lookdev on the new Boom Beach: Frontlines game.
The first task was to texture of a bunch of buildings, 3D and displacement by my friend Lucia Guarienti. Each one have several levels and it was super fun to see how they evolve from a small tent to a big beach shack!
https://www.artstation.com/ocellusart
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I had the pleasure to work with this amazing team for this project:
Space Ape team:
Nic Williams
Joel Alexander
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Ocellus team:
Art director : Jordan Parrin
Lead 3D: Anya Mozharovska
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Concept Art : Jordan Parrin
High Poly: Lucia Guarienti di Brenzone Virando
Lookdev: Perrine Lozinguez
https://www.artstation.com/jordanparrin
https://www.artstation.com/an_na
https://www.artstation.com/luciaguarienti
https://www.artstation.com/spaceapegames
https://www.artstation.com/nicwilliams
https://www.artstation.com/jdalex